My day one Nintendo Switch 2 review: It’s here, and it’s awesome

I’ve been looking forward to this all year long. Longer, really.

A Nintendo Switch 2 viewed from the front against a blue background

Folks, we’re finally here. TheNintendo Switch 2isfinallyshowing up on people’s doorsteps, while others braved the lengthy lines atmidnight launch eventsthat spanned the globe. 

Because I have a cool job, I actually got the console a day early. And after spending about 24 hours with my new Switch 2, I’ve got plenty of early thoughts to share. I know some gamers are on the fence about spending $450 on a new Nintendo console (and$80 for the newMario Kart World), especially in tough economic times. My full Switch 2 review will come later, but for now, let’s dive into my first day of gaming.

And because you’ve waited long enough, here’s my early verdict: It’s awesome, though not without its setup quirks.

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My Nintendo Switch 2 first impressions

Remember: This is definitely not a full review of the console, as again, I’ve only had it for a little over 24 hours at the time of writing. My impressions and reviews of games likeMario Kart WorldandRune Factorywill also have to wait. These are my unfiltered thoughts on the hardware and user experience so far. You can also check out myfirst impressions of the new Game Chat features.

Setup is easy enough but not perfect

A Nintendo Switch 2 viewed from a slightly askew angle against a blue background

Your Switch 2 main menu will look a lot like this right after the first boot.

Let’s start with good news: Getting the console up and running on the initial startup is quite simple. You turn it on, log into your Nintendo account if you have one (you should probably have one), connect to the internet, and then you’re more or less good to go. I mean, you won’t be able to play any games right away unless you have physical copies because downloading games takes time, but all things considered, I found this process pretty painless.

The only caveat I’d add to all of that? There’s a (by all accounts) lengthy and involved data transfer process if you want to transfer over everything from yourSwitch 1 to your Switch 2. This is obviously useful if you have a bunch of old Switch games you’re currently in the middle of playing, or if you want to grab your save data the old-fashioned way. Nintendo Switch Online members have access to cloud saves, and foralmostevery game, downloading them takes just a few seconds on the home screen the first time you boot the game up.

Attaching and detaching the magnetic Joy-Con 2 controllers feels so good the first time you do it. Just trust me.

I should note that I didn’t try the data transfer because I didn’t have my Switch on me at the time and I needed to start playing games ASAP, but everything I’m hearing from other gamers makes it sound like kind of a mess. Former Mashable superstar Adam Rosenberg went through his experience ina thread on Bluesky, in which he said the process tooktwo hours.His Switch 2 tried to transfereverythinginstead of giving him an easy way to decide what to bring over and what to leave behind.

He’s not the only person I know who expressed frustration with the Switch 2 transfer process. Iwouldnormally recommend skipping the data transfer process, but there are two factors that might make that a bad idea for some of you. First,Pokemon Scarlet and VioletandAnimal Crossing: New Horizonslack support for cloud saves, so if you want to keep playing those games on Switch 2, you should do the transfer.

Second, it sounds like you only get one shot at the transfer, weirdly enough. Hat tip toKotakufor bringing that to my attention; if you have any interest whatsoever in transferring data, don’t skip it at setup just assuming you can do it later. 

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The hardware itself is an immediate and profound step up

A Nintendo Switch 2 Joy-Con being detached from the console

Strange setup quirks aside, the Switch 2 is so,somuch better than the first console once it’s actually in your hands.

The new 7.9-inch, 1080p display has a 120Hz refresh rate and is acolossalimprovement over the 6.2-inch, 720p, 60Hz original. There’s one more caveat here, though; it’s an LCD display, meaning it is, in one specific way, inferior to theSwitch OLED. I was never a Switch OLED owner, so I can’t say authoritatively that the lack of OLED is a huge problem on the Switch 2. The new display looks pretty darn good to me, though I suppose it could be a bit more vibrant in certain spots. That said, your mileage may vary if you’re used to looking at an OLED display.

Beyond that, the new Joy-Con 2 controllers are substantially bigger than before, making them much better suited to adult-sized hands. The new analog sticks have a bit more travel to them and feel a little more responsive overall, though it remains to be seen if stick drift will be a big problem on Switch 2, given the lack of Hall Effect sensors.

A Nintendo Switch 2 being put into the dock

I’d also like to shout out the new magnetic attachment mechanism for the Joy-Con controllers. On the first Switch console, the Joy-Cons slid on and off via a vertical rail. This was fine for 2017, but over time, it became clear that a better solution was needed. Switch 1 Joy-Con controllers have a bit of wiggle to them, even when attached. That’s been entirely eliminated on Switch 2, based on my experiences so far. Attaching a Joy-Con 2 to the unit is as easy as slapping it into the open slot and letting magnets take over from there. Thankfully, there’s a release lever you have to pull to detach them, making it functionally impossible to detach them accidentally. (At least, that’s been my experience so far.)

Attaching and detaching the magnetic Joy-Con 2 controllers feelsso goodthe first time you do it. Just trust me.

The new dock, which looks and works similarly, is also worthy of some praise. The new dock can output at up to 4K resolution and has a new built-in fan for heat dissipation. Crucially, it also has a built-in ethernet port now. Please, please wire up your dock if you can. Your experience will be so much better.

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Virtual game cards are weird

The Switch 2 introduces “virtual game cards,” a new feature Nintendo has added to both Switch consoles. This essentially turns any games you’ve purchased digitally into a commodity that can only live on one console at a time. At any time, you can scroll to the new virtual game card section in the main system menu and load any games you own digitally onto the console. In fact, youhaveto do this to bring over any Switch 1 games you plan on playing. Once that’s done, you can’t play it on any other Switch console unless you boot that machine up and do the same thing over there.

For a single and childless person like me, this is only mildly inconvenient. I’m not going to complain too much about having to press an extra button to tell the Switch 2 to download a Switch 1 game I own. However, I can imagine this being nightmarish for multi-Switch households. Users have the ability to “loan” virtual game cards to other users for up to two weeks, but as I understand it, that means the loaner loses the ability to play that game while it’s in the hands of the loanee. 

While some games now support “GameShare” (a new feature that allows users to play multiplayer games with only one copy of a game), that’s not universally supported. There are definitely good use cases for loaning digital games to other people, to be sure, but this is also a lot of extra management that’s foisted upon every Switch 2 owner. I can imagine it’s going to create entirely new ways for siblings to fight with each other, too.

Storage is going to be an issue in the long term

A Nintendo Switch 2 with the Joy-Con controllers removed

Obviously, I’ll do a deeper dive into the console once I’ve had more time with it, but the final first impression I’ll share is that the Switch 2’s internal storage capacity of 256GB might not be enough for serious gamers.

When it was first announced, I thought it was fine. I mistakenly made the assumption that game file sizes wouldn’t balloon too much from the OG Switch, but I was wrong. In fairness, first-party Nintendo stuff has been fine so far; Mario Kart World is a manageable 22GB, and the only other thing I saw that crossed the 20GB threshold from Nintendo itself is the Switch 2 version of The Legend of Zelda: Tears of the Kingdom.

Third-party games are a different story, however.Hitman: World of Assassinationis 58GB, or roughly 22 percent of the internal storage capacity. That at least makes sense, as that’s three entire games in one package, and frankly, it’s alotbigger on other platforms.Street Fighter 6is 48GB, which is pretty big, but again, that’s a big game on other platforms, too.

The most confusing one I’ve seen isYakuza 0: Director’s Cut. On a PlayStation 4,Yakuza 0is 24GB. On a Switch 2, it’s a staggering 45GB. Granted, there’s some new content, like additional cutscenes, a multiplayer mode, and new English voice acting, but nearly doubling the file size is a bit much. 

'Yakuza 0 Director's Cut' screenshot for Switch 2

To make life more difficult, the Switch 2 only has one option for external storage expansion — microSD Express cards. This is a new type of memory card with substantially faster data read speeds than a regular microSD card. Nintendo going to this new standard is a good thing overall because games load way faster than before, but it also means everyone has to buy a new memory card, and they’re pretty expensive and hard to find right now. That won’t be a problem forever, so hopefully people can hold out until there are some good Black Friday sales or something like that.

I feel like I’ve spent most of this piece complaining about some relatively minor quirks with Switch 2, so I want to make something very clear: I think it’s awesome. Most of the games I’ve played have been impressive in one way or another, and the hardware is a clear improvement over the first Switch. It’s not perfect, but nothing is.

Look out for a full review in the near future. In the meantime, I’ll be perfecting my grinding skills inMario Kart World.

Where to buy the Switch 2

As of this writing, the Switch 2 is still sold out at all major retailers, though price gougers arehaving a good day over at eBay. 

How to transfer data from Nintendo Switch to Switch 2

Switch 2 just arrived? Here’s how to transfer everything from your old consoleNintendo Switch 2

If you’ve upgraded to theNintendo Switch 2, you’ll probably want to bring over your game saves, user profiles, and digital purchases from your original Switch.

Thankfully, Nintendo has made it really straightforward to transfer data between consoles, but there are a few steps you’ll need to follow carefully during initialset up, to avoid losing your progress.

Nintendo provides a built-in transfer tool that takes the hassle out of starting over. With just a few steps, you can move your entire digital library — from save files to purchased games — directly to your new Switch 2.

Your profiles come along too, so you can jump back into your favorite titles without missing a beat. Here’s everything you need to know to successfully move your data from Switch to Switch 2.

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1. Start system transferNintendo Switch 2

Once you’ve followed the previous steps in theSwitch 2 set-up process,you’ll be asked if you wish to transfer data from your original switch.

To do this,select “Start System Transfer”to get things started.

It’s important to note that if you have a microSD memory card, you can insert it to store data for downloadable software, screenshots, etc.

Only microSD Express cards featuring logos labeled “Express” or “EX” are supported. Other SD cards won’t work.

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2. Sign into Nintendo Account

Nintendo Switch 2

Next,you’ll have to sign into your Nintendo Account. Using your phone or tablet,scan the QR code that pops up on the screento sign in.

After that,enter the code you see on your mobile device on the Switch 2’s display. If successful, your profile (avatar) will appear on the screen.

Click OK to confirm your sign-in.

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3. Place Switch 1 close to Switch 2

Nintendo Switch 2

Next,move the Switch 2 and Switch 1 close together to transfer data.

You’ll have toconnect each system’s respective AC adaptersto start downloading data.Using a different USB-C power delivery method won’t work. You have to use the AC adapters that came with both Nintendo consoles.

4. Start system transferNintendo Switch 2

On your old Switch,click on the gear icon on the main menu. After that,scroll down to System. On the following menu,scroll down to “System Transfer to Nintendo Switch 2” and click on it. This will start the transferring process.

This process will vary depending on the amount of data you’re transferring, so keep that in mind.

5. Transfer complete

Nintendo Switch 2

If you’ve followed all the steps above correctly, you should be all set!Click on OK to finish.

After this, you’ll see various pages explaining all of the Switch 2’s different play modes.You can select your preferred play mode, such as handheld or docked mode.

Note that it may take some time for all your games to download and install, so make sure your Switch 2 remains connected to the internet.


Now that theNintendo Switch2 is rolling out to gamers, we’re putting together more guides to help you make the most of Nintendo’s latest console. Stay tuned for more tips coming soon!

Nintendo Switch’s Android app gets a huge update ahead of a Switch 2 summer

With a new console on the horizon and summer break, parents might need this update.

Nintendo Switch 2 lifestyle render

(Image credit: Nintendo)

What you need to know

  • Nintendo updated its Parental Control app on the Play Store with a redesigned interface and Switch 2 support ahead of its June 5 debut.
  • The app brings over parental controls for GameChat, letting parents decide who their kids can talk to and when they can use video chat.
  • The update also lets parents easily extend their child’s play time on a Switch or Switch 2 by five, fifteen, or thirty minutes with the ability to disable the limit.

Nintendo just rolled out an update for its Switch parental control app, giving parents more control and a fancy new look.

The update arrived this weekon the Play Store, spotted by Android Central’s Nicholas Sutrich. One thing users will notice is the Parental Control app now has a cleaner, reworked UI. More importantly, Nintendo announces that the Android app now supports the Switch 2, which is perfect timing as the console is set to launch in a couple of days.

Nintendo states the app lets parents control a Switch 2’s “access to GameChat.” Parents can manage which friends their kids can speak to and “when they can use video chat.” Additionally, the update gives parents the ability to connect and manage multiple Switch devices, as well as the ability to extend playtime limits with ease.

When tapping a connected Switch, parents will see a day-by-day breakdown of its activity. If your child has been playing, you will see how long they’ve played and whether or not you’ve granted additional time. Parents can then hop into a monthly breakdown to see days played and playtime averages.

For the playtime limit, parents will find the option to extend it by five, fifteen, or thirty minutes. However, there is an option, marked by Nintendo’s Starman icon, to disable the daily limit. This will let your kid run wild in whatever games they’re playing without worry (it is summer break, after all).

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Just Gamin’

A snapshot of a parent's overview of a Switch's playtime broken down by days.
The Nintendo Parental Control app lets parents easily extend their child's Switch play time by five, fifteen, or thirty minutes with the option to disable the limit entirely, too.

From the play-time limit area, parents can also manage any “restricted features” on their child’s Switch or Switch 2. Nintendo states these are age-based restrictions concerning the games your child might play. The update was spotted early this week and should be readily available for all Android users to download/install via the Play Store.

Since Nintendo broke the news earlier this year, we’ve known that the Switch 2 was on pace for a June 5 launch. That means we’re only two days away from having it in hand, and this parental control app update is likely in preparation for that occurrence. Aside from the device’s redesign, theSwitch 2 sports a new feature: GameChat. The added “C” button lets users initiate a chat with friends that lets them share their screen to make it feel like you’re right next to each other.

Moreover, there’s a camera that users can grab to make things feel a little closer.

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While we eagerly await the Switch 2 this week, it seems that Nintendo istrying to avoid Switch 2 emulationon Android devices. It looks like Nintendo’s “Game Key Card”

Update your Nintendo Switch App now if you’re getting a Switch 2 next week  

switch-2-app-hero-4

Summary

  • The Nintendo Switch Online App has been renamed to the Nintendo Switch App, and now supports the Nintendo Switch 2.
  • Switch 2 players can now accept GameChat invitations on the Switch 2 app.
  • You can now upload Switch 2 screenshots to the Nintendo Switch App and the Zelda Notes service has been added.

The release of theNintendo Switch 2is now officially a week away, and in anticipation of itshighly awaited launch, Nintendo has updated the Nintendo Switch Online mobile app with a new name and features for the Switch 2, ensuring it’s ready for the console on day one.

Starting with the name, the Nintendo Switch Online app is now simply called the Nintendo Switch App, dropping the “Online” designation that has long been associated withNintendo Switch Online, the company’s subscription-based online membership service. Nintendo Switch Online provides players with online multiplayer access, cloud save data, and access to classic NES, SNES, and Game Boy games.

Although the app’s name has changed, it retains the same functionality as before. It hasn’t lost any core features, such as the ability for Switch 1 players to chat with friends through the app. The most significant change in the app’slatest 3.0.1 updateis its support for the Nintendo Switch 2, enhancing the in-app experience for the new console’s features.

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The Nintendo Switch app is ready for the Switch 2

You can now upload Switch 2 screenshots to the app

switch-2-app

Nintendo / Pocket-lint

One of the Switch 2’s new features is GameChat, a built-in service that allows players to talk with friends while playing games on the Switch 2. Think of it as Nintendo’s version of Discord or an Xbox Live Party. With the latest Nintendo Switch app update, Switch 2 players can now receive and accept GameChat invitations on the app, making it easier to hop into a call with friends without interrupting what they’re doing on their Switch 2.

Additionally, the app has been enhanced with other features for connecting with friends, including the ability to add Switch Online friends through the app and to enable notifications when a friend goes online. It’s clear that with this app update and GameChat, Nintendo is placing a much larger emphasis on connecting with friends for the Switch 2.

The feature I’m most excited about that has been added with the update is the ability to upload screenshots you’ve taken on your Switch 2 to the Nintendo Switch mobile app. This will make it much easier to quickly share screenshots with friends and family or to post on social media.

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switch-2-app-update

To upload a screenshot, players can go to the Switch 2’s gallery and select the “Upload to Smart Device” option (as seen in the image above). You’ll be able to upload 100 files to the app at a time, but they’ll only be stored for 30 days before they are deleted, so make sure to download them. It’s also worth noting that a Nintendo Switch Online subscription isn’t required for this.

Finally, the Nintendo Switch app has added the newZelda Notes service, providing players with handy tools for playing the Switch 2 Editions of The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom. Zelda Notes includes some exciting add-ons, such as a voiced navigation feature that helps you locate Koroks and challenging shrines, voice memories from characters in the game, a photo studio to customize your Zelda screenshots, and much more. However, Zelda Notes won’t be available until the Switch 2 launches.

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The Nintendo Switch app’s 3.0.1 update for the Switch 2 is now available for download on iOS and Android devices. In just a week’s time, the Nintendo Switch 2 will finally launch on June 5, 2025.

Nintendo Switch 2 Will Support USB Mice

GIF showing a mouse cursor in use on the Switch 2 menu.

A mouse on a Nintendo console menu!GIF: Nintendo Today app

Summary

  • Nintendo Switch 2 supports USB mice at launch for precise controls in Nobunaga’s Ambition.
  • Joy-Con 2 has mouse-like input, but players can also use an external USB mouse in the Switch 2 for more control options in at least one game.

Nintendo Switch 2is confirmed to support USB mice at launch forNobunaga’s Ambition: Awakening Complete Edition, one of the games announced for the platform. This means thatNintendo Switch 2players will have the option to choose between the Joy-Con 2 and a USB peripheral for using mouse controls in at least one supported game.

Controllers used in console gaming have been criticized for lacking the precision offered by a mouse for a long time, especially when playing genres such as first-person shooters. To address this shortcoming,Nintendo has incorporated mouse controlsinto the Joy-Con 2, the detachable controllers that come bundled with the highly-awaited Switch 2. It is one of the key highlights of the Japanese gaming giant’s next-gen system and lets players use either of the two Joy-Cons to mimic mouse-like input. Even though this particular functionality is now set to be available out-of-the-box with the Switch 2, it turns out that the console maker has still gone ahead and given players the option to use an external USB mouse if they wish to, at least for one launch title.

In a recentgameplay video forNobunaga’s Ambition: Awakening Complete Edition, a Koei Tecmo rep showed how to play the strategy game on the Switch 2 with a USB mouse. He stated that the mouse takes precedence in the game as soon as it is plugged in, with a prompt on the top-left of the screen confirming the connection. As shown in the demonstration, the players will be able to seamlessly swap between the USB peripheral and the Joy-Con 2, with the in-game cursor changing based on which of the two is used. On top of that, the clip also revealed the ability to simultaneously use the USB mouse and the Joy-Con 2 in the game, which could be useful in certain scenarios. In the case of this particularSwitch 2 game, players can opt for the USB mouse for precise navigation while still being able to quickly access on-screen UI elements using the Joy-Con 2’s buttons. However, it’s not clear at this time if a standard USB mouse will be usable in any other games.

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Nintendo Switch 2 Works with USB Mice, Similar to its Predecessor

Switch 2 first-party-developed games won't use Key-Cards
A promotional image of a pair of hand holding the Nintendo Switch 2's Joy-Con 2 controllers.-1
A promotional image of a Nintendo Switch 2 Joy-Con 2 controller against a sky-blue background.
A Key Frame From The Nintendo Switch 2 Reveal Showing Two Joy Con 2 Controllers In Mouse Mode-1
nintendo switch 2 screen lcd vs oled decision
Switch 2 first-party-developed games won't use Key-Cards

It’s worth mentioning that the support for USB mice isn’t something new for Nintendo as the original Switch also offered this feature, albeit only in select titles. A handful of Switch games, ranging from Quake to Factorio, are compatible with not only mouse but also keyboard peripherals through a USB connection. Given that the Switch 2 has now also been confirmed to support the mouse in the aforementioned game, it might be fair to think that the hybrid console could work with a USB keyboard as well, at least in some games.

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The mouse-like features of Joy-Con 2 are one aspect that the devs have discussed interesting possibilities for. Recently, CD Projekt Red also shared how Switch 2’s unique controls would fit into Cyberpunk 2077‘s gameplay, revealing that the player could swing their katanas in the game using the Joy-Con 2’s motion controls.

Switch 2 GameChat demands phone number registration

Those who want to use GameChat to interact with their friends while playing on their Switch 2 will need to register their phone numbers with Nintendo. Children under the age of 16 will need approval from their parent or guardian to use this feature.

Promotional image of GameChat feature coming with the Switch 2. (Image source: Nintendo)

Promotional image of GameChat feature coming with the Switch 2. (Image source: Nintendo)

Nintendo Switch 2 comes with several new features compared to the original Switch, one of which is GameChat for a more interactive and communal gaming experience. While it was stated in the official information for the feature, the fact that it requires phone number registration seems to have flown under the radar during all the chaos and hype around the Switch 2 itself. While this is a divisive move on Nintendo’s part, most fans believe it isanother positive stepin safeguarding children. 

First noticed in ‘Ask The Developer Vol. 17, GameChat – Chapter 1’ feature, the small text on the page states that mobile phone registration will be required to use GameChat. Theofficial GameChat pageon Nintendo’s website explains that this should be the phone number registered to the user’s Nintendo Account. It is essentially a verification method for additional security. The page also adds that some online services may not be available in all countries suggesting that some regions may not be able to use GameChat. 

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Nintendo

Furthermore, children who want to use GameChat would need approval from a parent or guardian through the Nintendo Switch Parental Controls app. This includes children under the age of 16. “A parent or guardian needs to be involved in the set-up and use of GameChat by players younger than age 16. In addition, they must manage the account by using the Nintendo Switch Parental Controls app on their smart device,” theNintendo Switch Parental Control pagestates.

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GameChat allows up to 12 people to chat or even share their screen while playing games. The options for GameChat can be accessed with the ‘C’ button on the right Joy-Con 2. If user’s have purchased the Nintendo Switch 2 Camera accessory, they can get on a video chat with their group.

The Switch 2 arrives June 5 and the hype around it has been incredible. The console isprojected to sell 20 million unitsin the fiscal year, making it the biggest console launch ever. 

Bad news if you splashed out on an expensive gaming TV, Nintendo Switch 2 will only support VRR in handheld mode

One reason to choose a PS5

an image of the Nintendo Switch 2

(Image credit: Nintendo)


  • Nintendo Switch 2 will only support VRR using its built-in display
  • This was confirmed in a recent statement from Nintendo
  • It follows confusion about VRR support in docked mode

Nintendo has confirmed that the Nintendo Switch 2 will only feature variable refresh rate (VRR) support on its built-in display.

This comes after the companyquietly removed mentions of VRR support in docked mode from its US and Canadasupport websites. It was subsequently removed from the equivalent European support websites.

“The system also supportsHDR, VRR, and frame rates up to 120 fps on compatible TVs,” the website previously stated. This was updated to read: “The system also supports HDR, VRR, and frame rates up to 120 fps on compatible TVs.”

We already know that VRR is supported on the console’s built-in screen, but this change left some potential purchasers wondering whether the system would in fact support VRR when it’s in the dock.

Nintendo has finally clarified the situation in a statement provided toNintendoLife. “Nintendo Switch 2 supports VRR in handheld mode only,” the statement begins. “The incorrect information was initially published on the Nintendo Switch 2 website, and we apologise for the error.”

This could be bad news if you’ve already got your hands on one of thebest gaming TVsor monitors, many of which offer VRR support. The technology dynamically adjusts the screen’s refresh rate to match the frame rate of your games, reducing tearing and giving an overall impression of smoothness.

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It’s supported by both thePlayStation 5andXbox Series XandSeries Sand has become a popular option for gamers with supported displays. In a title likeAssassin’s Creed Shadows, for example, we’ve found that enabling VRR leads to a much more pleasant experience.

The Nintendo Switch 2 is set to launch on June 5, 2025. BothUK pre-orders and US pre-orders are live now.

Nintendo announces free Switch 2 upgrades for twelve Switch 1 games

We’re already familiar with the paid upgrades, but there are also many Switch 1 games that are getting free upgrades for the Switch 2 on its launch day. Nintendo has now published the list of 12 titles, which include Mario, Pokémon and Zelda.

The Switch 2 will provide popular games from its predecessor with a free upgrade. (Image source: Nintendo)

The Switch 2 will provide popular games from its predecessor with a free upgrade. (Image source: Nintendo)

In addition to the paidupgrade packsforThe Legend of Zelda: Breath of the WildandTears of the Kingdom, each costing $9.99, andKirbyand theLost LandandSuper Mario Party Jamboree, each costing $19.99, Nintendo is also optimizing popularSwitch 1titles free of charge for the Switch 2. The complete list includes 12 titles, all of which will be available for the console’s launch on June 5, 2025:

Pokémon™:

Pokémon CrimsonandPokémon Violetwill be graphically optimized for the Switch 2 and will have a higher frame rate for smoother gameplay.

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Super Mario:

New Super Mario Bros. U Deluxewill receive an upgrade for better graphics on the handheld and connected TVs.

Super Mario 3D World + Bowser’s Furywill also be graphically enhanced, with HDR support and GameShare support, allowing four people to play Super Mario 3D World and two players to play Bowser’s Fury together (one Mario, one Bowser).Bowser’s Furywill also receive HDR support.

Super Mario Odysseewill be graphically enhanced, with HDR support and GameShare support, allowing two people to play simultaneously (one Mario, one Cappy).

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Legend Of Zelda:

The Legend Of Zelda: Link’s Awakening andThe Legend Of Zelda: Echoes Of Wisdomwill be graphically optimized for Switch 2 and get HDR support.

These Switch 1 games will also receive a free Switch 2 upgrade:

ARMSwill receive optimized frame rate and graphics and will be equipped with HDR support.

Big Brain Academywill receive GameShare support for up to four players and the GameChat function.

Captain Toad: Treasure Trackerwill receive optimized graphics, HDR support and GameShare support, allowing all courses to be played by two players.

The 51 games ofClubhouse Gameswill be equipped with 4-player support for 34 of the included games and GameChat.

Game Builder Garagewill receive optimized graphics and support for mouse controls on the Joy-Con 2.

Nintendo reserves the right to brick your console following “unauthorised use”, in bid to prevent piracy  

Game Chat footage recorded to ensure a “safe and family-friendly online environment”.

Nintendo Switch 2 Game Chat trailer screenshot showing Bowser Jr pointing to a ghost next to Bowser looking on

Image credit: Nintendo

Nintendo has updated its Nintendo Account Agreement with a severe warning against “unauthorised use”, in a bid to prevent emulation and piracy.

All those with a Nintendo account will have received an email (including Eurogamer) linking to the updated policy. And, asGame File’s Stephen Totilospotted, the wording for the Licence for Digital Products section has been altered.

Theagreement for UK accountsnow states digital products are “licensed only for personal and non-commercial use”, and that any “unauthorised use of a Digital Product may result in the Digital Product becoming unusable”.

GameChat – Nintendo Direct Nintendo Switch 2

This differs slightly from the US, which states: “You acknowledge that if you fail to comply with the foregoing restrictions Nintendo may render the Nintendo Account Services and/or the applicable Nintendo device permanently unusable in whole or in part.”

For comparison, here’s the original wording (effective since April 2021): “You are not allowed to lease, rent, sublicense, publish, copy, modify, adapt, translate, reverse engineer, decompile or disassemble all or any portion of the Nintendo Account Services without Nintendo’s written consent, or unless otherwise expressly permitted by applicable law.”

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And here’s the UK update in full: “Any Digital Products registered to your Nintendo Account and any updates of such Digital Products are licensed only for personal and non-commercial use on a User Device. Digital Products must not be used for any other purpose. In particular, without NOE’s written consent, you must neither lease nor rent Digital Products nor sublicense, publish, copy, modify, adapt, translate, reverse engineer, decompile or disassemble any portion of Digital Products other than as expressly permitted by applicable law. Such unauthorised use of a Digital Product may result in the Digital Product becoming unusable.”

The US update is as follows: “Without limitation, you agree that you may not (a) publish, copy, modify, reverse engineer, lease, rent, decompile, disassemble, distribute, offer for sale, or create derivative works of any portion of the Nintendo Account Services; (b) bypass, modify, decrypt, defeat, tamper with, or otherwise circumvent any of the functions or protections of the Nintendo Account Services, including through the use of any hardware or software that would cause the Nintendo Account Services to operate other than in accordance with its documentation and intended use; (c) obtain, install or use any unauthorised copies of Nintendo Account Services; or (d) exploit the Nintendo Account Services in any manner other than to use them in accordance with the applicable documentation and intended use, in each case, without Nintendo’s written consent or express authorisation, or unless otherwise expressly permitted by applicable law. You acknowledge that if you fail to comply with the foregoing restrictions Nintendo may render the Nintendo Account Services and/or the applicable Nintendo device permanently unusable in whole or in part.”

TheNintendo Account Privacy Policyhas also been updated ahead of the release ofSwitch 2. Now, Nintendo will be able to record video and voice chats stored on your console for a limited period of time – if you give consent.

This is intended for anyone who encounters “language or behaviour that may violate applicable laws”, with the company able to review the last three minutes of recorded footage. This is to ensure a “safe and family-friendly online environment”.

The update comes ahead of theGame Chat feature on Switch 2, where players can essentially video call each other during gameplay.

Back in March,Nintendo shared a legal victory over French file-sharing company Dstorage, which it stated was “significant…for the entire games industry”.

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It followed a string of moves against piracy, including theshutdown of Switch emulator Yuzuand alawsuit against a streamer who regularly played pirated copies of Nintendo games ahead of release.

Nintendo thinks spying is the answer to making GameChat on the Switch 2 safe

Nintendo is in for a rude awakening

Nintendo Switch 2

(Image credit: Nintendo)

The new Discord-like GameChat feature for theNintendo Switch 2may come with a major privacy compromise.

In its effort to strengthen child safety on GameChat, Nintendo may spy on all your calls, chats, and messages.

That makes sense from a moderation perspective, but could alienate gamers despite good intentions on Nintendo’s part.

Here’s what gamers should know.

Nintendo quietly announces it might be spying on GameChat activity

This week, Nintendo quietlyupdated its Privacy Policyto include a major change for GameChat, its Discord clone for the Switch 2. The update effectively reveals that Nintendo may be watching all of your activity in GameChat in attempt to ensure safety.

According to Nintendo, “We clarified that we may collect, monitor and record audio and video of your chat sessions with other users to provide a safe and secure environment.”

This means anything you say or do in your GameChat sessions could be monitored by Nintendo. It isn’t clear how Nintendo plans to analyze GameChat activity or how it might deal with unwanted behavior, but it’s clear Nintendo plans to have some level of surveillance on GameChat.

Nintendo first announcedGameChatback in April during the official Switch 2 reveal. It’s a built-in video and chat feature with a dedicated button on the Switch 2. The demo footage of the feature looks blatantly similar to Discord, only with visibly grainy video quality and seemingly low framerates. It will be free until March 31, 2026, but after that you will need a paid Nintendo Switch Online membership to use GameChat.

Unfortunately for Nintendo, a lot of gamers might be passing on this Discord wannabe after this news, and that’s probably the right call.

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Is it worth using GameChat on the Switch 2? Probably not.

I understand why Nintendo is implementing this Privacy Policy change, but unfortunately for most gamers it’s just another reason to skip GameChat.

Making any kind of social feature like this kid-friendly is very difficult to do without some sort of surveillance or kneecapping the service itself, like the limited pre-written chat options you get in kid-friendly MMOs.

This surveillance measure, along with seemingly poor resolution on GameChat, make it an all-around less attractive option for gaming calls and chats compared to Discord. If you’re already using Discord, the possible convenience of having GameChat built-in on the Switch 2 is likely not worth sacrificing your privacy and the higher-resolution video and screen sharing you can get on Discord.

While, of course, you can never be 100% sure that anything you say or do online is completely private and un-monitored, it’s clear from Nintendo’s updated privacy policy that GameChat will likely be less private than Discord.

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Parents may be tempted to overlook that with the assumption that GameChat will be safer for their kids, but no amount of surveillance is going to make GameChat 100% kid-friendly. The best solution is for parents to make sure their kids know how to be safe online and stick to chatting only with known friends and not strangers, rather than trusting Nintendo to keep everyone safe.